First and foremost, the Fading Suns MUSH would not exist without the Fading Suns roleplaying game, created by the team at Holistic Design. Thanks to Bill, Andrew, John, Ken and the rest of the designers and artists at HDI. If you enjoy the Fading Suns MUSH, you'll love it even more if you buy the game and supplements.
The original concept of the Fading Suns MUSH was conceived and implemented by Michael W. Bay, to whom we all owe a considerable debt of gratitude.
The Fading Suns MUSH also would not exist in its current form without the work of Alan Schwartz, the current developer of PennMUSH and Nick Gammon, who created a windows port of PennMUSH where the Fading Suns MUSH was born. Nick also created the highly recommended MUSHclient program.
When you first start a PennMUSH, you get two rooms and one player (god). Everything else is created and coded within the MUSH itself. A great deal of soft coded MUSH systems are available on the internet, and the Fading Suns MUSH would like to acknowledge the hard work of:
Keran, who created the delightful weather and time code package that breathes dynamic life into room descriptions.
thanks as well to Kynn Bartlett's MUSHcode Index and
to the folks at the MUSH Warehouse.